Tuesday, May 5, 2009
Positivism? Objectivism? NO! Relativism? Constructivism? YES!
In an open-ended and collaborative environment students develop their problem solving skills and nurture their independence of thought through experiential learning. Learners have been on the receiving end for a long time and in some cases even today they are still treated, as pupils not even students, yet knowledge uniquely constructed. Even though Reiser & Dempsey (2007) claim that positivism has been a cornerstone perspective of the instructional design, still suffers from lack of direct engagement and involvement of learners to construct knowledge. The learner should negotiate the meaning in an effort to construct knowledge, which will empower them for the rest of their lives. The purpose of the classroom should be to empower global citizens instead of making them a bank of information. Learners should be treated like living organisms that grow and making decisions about their future.
Transforming knowledge from the outside to inside the learner could cause memory overload. Educators should embrace constructivism theorem and take the learner-centered environment as an alternative pedagogical strategy to reach out to all students with different learning styles so that all students can reach their full potential instead of being receivers. Especially today there are different “multi-user virtual environments (MUVE)” that has “the ability to leverage the authentic learning conditions that are hard to cultivate in a traditional classroom settings.” (Griffin, 1995). Sheingold & Frederiksen(1994) state, “MUVEs open up a new world of possibilities for creating learning experiences that not only are authentic, situated, and distributed, but also provide a context to change our standards by which student achievements are judged and the methods by which students’ accomplishments are assessed.”
The processes of constructing constructivist learning environment are no systematic, they value the fact that learning is not a linear process. Our understanding is that learning is interdisciplinary, thus most educators have valued liberal arts education. The only concern with it is the failure of academician to explain explicitly the importance of taking a history class while in an engineering school, taking a language while in the physics department. The constructivist learning environment support active learning, learned-centered environment, and problem-based learning, collaborative environment, and a space to socialize and build relationships. Collaborative environments accommodated the limits of the working memory as they encourage engagement and management of load on working memory. The problem of overloading students working memory is the loss of interest and the active cognitive processing is affected greatly (Sweller, 1988; Sweller, 1989; Mousavi at al., 1995). Having open-ended environments that supports constructivists design activities provide multiple point of communication thus creating a community of learners as learning and construction of knowledge occurs when learners interact with some content to construct shared meaning (Damer, 1997; Damer et al., 1999; DiPaola & Collins, 2002).
The objectivists believe that knowledge exists independently of the learner is a misleading concepts because learning involves human reasoning and decision-making. There is no way that knowledge can be built from outside then transferred to the learner. As learners are becoming more involved with social networks there is a great need to even engage those virtual environments in creating interactive activities to facilitate learning. The constructivists ideology of objects and events having no absolute meaning is correct, as interpretations and meaning depends on individuals’ experience (Reiser & Dempsey, 2007). Through the collaborative environment learners share different perspectives, which may cause conflict among each other as learners go through the process of resolving cognitive conflict learners advance their cognitive development (Rogoff, 1990). Learners could be empowered with a new method of solving a problem or even understand it different.
In conclusion we truly believe the constructivist learning theory covers a lot of ground and provide learners a platform construct knowledge and meaning through their different experiences. Experience definitely plays a major role in knowledge construction as learners try to make sense of new information. Learning is an active and non-linear process rather than passive process. Kanuka and Anderson (1998) asserted that we construct knowledge based on what we know. The role of an educator should be to facilitate the process, by helping learners to organize information in order to engage student’s interest (Hanley, 1994). Overall the constructivist environment is learner-centered and makes students to participate in their cognitive development.
Brooks and Brooks (1993) suggested the following characteristics of constructivist teacher:
• Become one of many resources that the student may learn from, not the primary source of information.
• Engage students in experiences that challenge previous conceptions of their existing knowledge. 1
• Allow student response to drive lessons and seek elaboration of students' initial responses. Allow student some thinking time after posing questions. 1
• Encourage the spirit of questioning by asking thoughtful open-ended questions. Encourage thoughtful discussion among students. 1
• Use cognitive terminology such as "classify," "analyze", and "create" when framing tasks. 1
• Encourage and accept student autonomy and initiative. Be willing to let go of classroom control. 1
• Use raw data and primary sources, along with manipulative, interactive physical materials. 1
• Don't separate knowing from the process of finding out. 1
• Insist on clear expression from students. When students can communicate their understanding, then they have truly learned.
Transformative and Engaging Learning Environment
The new technology applications like facebook, wikis, twitter, virtual environments and other collaborative softwares demand innovative ways to engage learners who have had influence of the digital wave. It is important for educators to understand how the electronic communication, Web and gaming technology have changed the way learners learn and socialize. Today, learners are more content with text messaging, emailing and instant messaging, they use these platforms intensely. Educators have the duty to influence their teaching styles with this electronic media in order to keep learners interested. It is imperative for them to understand some of the classroom organizational dynamics that makes a class boring and less engaging. Once educators have that understanding and have their teaching methods in-line with students’ way of doing things then they could give them the most coveted and elusive educational experience. Just because educators are digital immigrants, that does not mean they have to stay out of touch with the current trends in the application of technology-driven instructions. Even though time and other resources are scarce, following some of the “first instructional principles” there is no way to get around them, they are as important. Good instructional activities can transform students’ way of thinking and understanding of abstract concepts and theories presented to them. Some of the measures of motivational instructional activities are engagement, and the creation of social communities, through collaborative learning.
New generation tent to socialize on virtual environments, which can have negative effects on their personal growth. Teachers should be innovative in their quest to help students develop skills and construct knowledge. The availability of social media and interactive technology open up innovative ways of engaging students in the classroom by creating a transformative classroom environment. The face-to-face interaction and digital devices inside the classroom enable learners to collaboratively work together to solve problems and promote human interaction. Thus it is important for educators to find the balance between the classroom and all the technology-driven media. Before any design of instructional activity designers should analyze the instructional theories and models available to them, to extract the first principle, identify the cognitive processes associated with each principle and then identify the empirical support for the principle (Merrill, 2002)
As we continue on this journey to effective instructional design activities, we need to find ways to measure how the activities motivate and improve learners’ performance. In order for motivation to be in effect, the classroom should challenge learners’ curiosity, invention and creativity. According to Marc Prensky (2002) reason game players say they enjoy playing games is because of the following: challenging (79 %), relieve stress (55 %), entertainment (49 %) and social activity (38 %). Looking at the numbers and thinking about the population that plays games, definitely educators have a big challenge of educating this game playing generation. Learners should be engaged in their educational experience. Engagement can be described as attracting and occupying the attention of a person or involving someone’s interest or attention. Merrill (2002) suggests that we investigate the following areas: cognition and mental models, knowledge objects and instructional design models. In Merrill’s first principle of instruction, states that learning is facilitated when learner is engaged in solving real-world problems, new knowledge built on learner existing knowledge, knowledge application by the learner, and the integration of new knowledge to learner’s world.
For an instruction to be motivational, learners should feel a sense of connectedness: friendships, cohesion, interdependence among other learners, and have confidence (Alfred, 2002). The state of flow is another factor towards motivation. Mihaly (1990) defined it as a mental state of intense concentration and accomplishment of goals with great deal of pleasure. The classroom activities should fully support students’ engagement. Some of the important factors in a flow state in reference to games are Mihaly (1990):
• Enormous reward when player is doing well
• Not making things too hard to frustrate the player
• Not making things too easy
• Achieve something unexpectedly
The same thing applies with instructional design we have to design instructions that reward students for their hard work, incorporate memorable characters, make learners understand the goal of the activity and then make it challenging to achieve it. If such has been incorporated not only they will facilitate learning, but will also reinforce theories and concepts learned. In our class we could also incorporate the principles of good gaming (Prensky, 2002) which are as follows: motivation, flow, social groups, ego gratification, enjoyment, intense passionate and involvement. As Keller and Litchfield (2007) assert we should not equate motivation with entertainment and fun. There should still be rules imposed to limit learners from just playing for pleasure without achieving the goal of the instruction. Throughout the instruction learners should receive feedback and demonstrate results that they understand the goals of the instruction and achieving them. There should be consequences of every move positive or negative, as feedback is known to promote continuous learning. The instruction should also promote interaction among the learners and facilitators.
Motivational instructions should transform learners’ perception about the classroom, as a place to torture them with information. It should spark a great word of mouth and encourage them to reflect on what they have learned. Marc Prensky (2002) provide seven factors of engaging games:
• They give players intense and passionate involvement
• They spark players creativity
• They give players enjoyment and pleasure
• They give players flow
• They give players motivation
• They give players structure
• They give players adrenaline
Motivation is one of them and the same factors should apply inside the classroom full of learners that are technologically stimulated. The classroom should be a place to empower and transform learners view. In order to successfully understand the importance of motivation some assessment should be performed before, during, and after the instructional activity.
Transcending the Walls of the Classroom
Informal learning supports the notion of lifelong learning as it underlines the aspects of learning and pedagogy that occur outside the domains of formal learning institutions. Sociological interpretations refute the structural-functionalist view of schooling; this is due to the emergence of various schools of thought (Gumport, 2007). The homogenization of learning is one of the tragedies created by traditional educators over the years, which is flawed and not inline with reality. I believe informal learning is a bridge to knowledge construction and acquirement. Education goal is to empower and improve the mobility of human capital, not to build moving silos of information. For institutions to successfully empower learners should “create bridges and articulate between various learning pathways” to avoid the possibility of giving learners passes instead of empowering them with applicable skills and help them construct knowledge. The application “taylor-made” learning approach for learners in their own environment is long overdue. The rise of bureaucratic principles and values paved a way for formal education, instead of transformational and entrepreneurial type of education.
The growing of various schools of thoughts promotes “threaded discourse” which encourages reflection. I concur with Brown and Campione (1996) that discourse is central to knowledge advancement.
Dream Killers
Monday, February 4, 2008
Dear Mama
Even though my mother was the only teacher, she was wearing different hats as a teacher, counselor, headmistress, superintendent, etc. Never mind that she doesn't hold any form of education certificate but she has all the wisdom and abilities to successfully complete her Doctor of Philosophy in Excellence. I just wanted to give you dear mama a shout out and say THANK YOU.
In The Midst of It All
I thank you for everything you have been to me and all the things you are about to do in my life. I ask that you please guide me on this journey to the promise land. I am aware of the desert between my life in Egypt and the Promise land never mind the Red Sea. With you God I know I can conquer this journey and be able to swim through the Red Sea. I need you now Lord especially today when my mind is cloudy I need to talk to you. Help me dear father to navigate the desert and reach the promise land. Equip me with the tools necessary to conquer the journey. Please provide me with an oasis to quench my thirst. I thank you God for being my provider. Amen
Sunday, December 23, 2007
Happy Christmas and a Prosperous New Year!!!
There is absolutely no other way the Love of God would have been given to us and the world except by the Birth of Our Lord and Savior, Christ Jesus the Beloved, the resurrected and Supreme Master of All Creation. I just want to thank you all for your presence in my life and also give thanks to God who has given me yourselves to be acquainted with and share good times and memories. As life is not always a smooth journey in the bed of roses I beg you to forgive me where I have not been what I was suppose to be to you “a brother, a brethren and a neighbor.” Be sure you will always be part of my prayers for good health and prosperity.
You might have experienced tough times during the year but God is tougher than any circumstances. I encourage you to keep the faith and thank God for another molding period to build your character and knowledge you will need later in life. Remember life is a test, and as with any test comes by gaining knowledge and experience and the assessment comes from applying that knowledge to the test He puts before you and it is up to us to retain the experiences and apply them to life appropriately. As a child of God keep your values and principles in the New Year. People will be trying to set you up for failure but praise be to God who ensures that we do not falter along the way. Keep the faith because the God we serve will never give you more than you can bear. Face your enemies with enthusiasm; know that God is working on your plan. The scripture in the book of 1st John 4:4 says, you dear children are from God and have overcome them, because the one who is in you is greater than the one who is in the world. So as you end the year keep on marching on our God is bigger and greater than any circumstances.
Even in 2008 when all reasons are there to give up, call on Him. You might think life was not fair in 2007, understand the ways of the righteous are brighter. Even when you find yourself in the valley of the shadow of death, do not panic because He promised not to leave you. So fear not because you are not alone. God has a plan for your life, so apply the law of persistence. Congratulations on conquering the year 2007 and you are just around the corner to 2008 with God on your side.
From the bottom of my heart I thank you for being everything and lifting me up when I could not reach. I pray that God continue to keep you and watch over you and your family in the next coming year. Happy holidays and a Prosperous New Year to you and may you see more days and in those days fulfill the Will of GOD.